Capon is missing while hunting and you decide to leave that forest & go to for a beer? He is killed by cumans, you're hanged. Though there are game-over conditions even for that. The main quest will proceed no matter what you do. In some, the urgency is obvious, in some it's less obvious. It's good to get in the habit of finishing side quests in a reasonable (read: short) time once you accept them. After Baptism by fire (the next quest), several more side quests open up and the world changes a little. Right before a big progression in the story and a new act. Up until you get to Nest of Vipers is a good spot, after chasing down all the leads about the bandit raid which are timed sensitive usually. You get your horse on a timed mission, so complete that and all that deal with it. I fucked up bad on that one.Īs for a "break" from the main quest, there are many. My biggest gripe is the Monastery healing one, the timer starts without you even accepting the quest. "At your service my lady" is timed, gotta find all the items before the event passes. You help your old buddies, it's a few day timer complete ASAP. Main quest "On the scent," totally timed. Miracles while you wait, complete all parts ASAP. Waldensians, time sensitive complete the moment you get it. House of God is timed, you go after a baddie and you have to find him quick or someone dies. The Monastery healing quest, absolutely timed complete ASAP. So I'll give you a couple light spoilers to save you frustration: "On day X this person dies if you do not complete the quest." Some of these timers start the very moment you leave the tutorial, without you even accepting the quest. Prisoners dying before you can interrogate, injured friends dying because you forgot to heal. Like tracking down certain villains, they will be gone when you get there or dead and you have to find out what they did.
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